NVIDIA at SIGGRAPH 2024 | July 28–August 1

Using hands-on code samples, this lab will introduce the new physics simulation module based on the Simplicits method (published this SIGGRAPH), which allows running physics simulation over any 3D representation. Specifically, the lab will show how to set up a physics simulation of a 3D Gaussian Splat reconstruction, interact with it, and visualize it in a Jupyter Notebook in just a few lines of code. In addition, we’ll walk the audience through code samples covering key features of Kaolin, such as differentiable rendering with PBR materials, consistent geometry imports into PyTorch, debugging and inspection of custom 3D render functions, and much more. Finally, we’ll discuss how to use Kaolin Library API to connect 3D AI research to the live USD scene inside NVIDIA Omniverse, showing a released code sample for Diffusion Texture Painting.

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